kazmath
This is an embryo of a NativeCall port of the kazmath
library, which is a low-level library for
manipulation of graphics primitives. It's similar to others graphics
libraries such as OpenGL, but it's simpler and, in some cases, faster.
Installing
You need to install kazmath from source (URL above), compiling it. Follow the
instructions to create a shared library.
Then you xan install this from this source or via
zef install kazmath
Running
Since only some functions have been ported, basically you can rotate a vector
, like this:
my mat4 $one-mat .= new;
my mat4 $turn-pi = kmMat4RotationY($one-mat, pi/2);
say $turn-pi;
my vec4 $out .= new;
my vec4 $in .= new(1.Num, 0.Num, 0.Num, 1.Num);
my vec4 $result = kmVec4Transform( $out, $in, $turn-pi);
say $result;
See also
Tutorial for NativeCall
Also, this has been built mainly to be used as a recipe in the upcoming Raku
Recipes book by APress. Check out all Raku titles in Apress such as this one.
If you want to create a Dockerfile with kazmath
, check out also the download -and-compile-kazmath.sh
included in this
repo, which can be useful to create the image.
License
(c) JJ Merelo jj@raku.org
, 2021-2022
This module is licensed under the Artistic 2.0 License (the same as Raku itself
)