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HTML::Canvas

zef:dwarring

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HTML-Canvas-raku

This is a Raku module for composing and rendering HTML-5 canvases.

It supports the majority of the HTML Canvas 2D Context API.

A canvas may be constructed via the API, then rendered to JavaScript via the toDataURL(), .js() or .to-html() methods, or saved to a Cairo-supported format such as PNG, SVG or PDF.

The module includes classes:

Install

This package depends on Cairo, FontConfig, Font::FreeType, Text::FriBidi and HarfBuzz. Additional fonts may also be required on your system:

Example

use v6;
# Create a simple Canvas. Save as PNG and HTML

use HTML::Canvas;
my HTML::Canvas $canvas .= new: :width(150), :height(100);

$canvas.context: -> \ctx {
    ctx.strokeRect(0, 0, 150, 100);
    ctx.save; {
        ctx.fillStyle = "orange";
        ctx.fillRect(10, 10, 50, 50);

        ctx.fillStyle = "rgba(0, 0, 200, 0.3)";
        ctx.fillRect(35, 35, 50, 50);
    }; ctx.restore;

    ctx.font = "18px Arial";
    ctx.fillText("Hello World", 40, 75);
}

# save canvas as PNG
use Cairo;
my Cairo::Image $img = $canvas.image;
$img.write_png: "examples/canvas-demo.png";

# also save canvas as HTML, source and data URL:
#  1. Save source Javascript
my $html = "<html><body>{ $canvas.to-html }</body></html>";
"examples/canvas-demo-js.html".IO.spurt: $html;
#  2. Save data URL Image
my $data-uri = $canvas.toDataURL();
$html = "<html><body><img src='$data-uri'/></body></html>";
"examples/canvas-demo-url.html".IO.spurt: $html;

canvas-demo.png

Saving as PDF

use v6;
use Cairo;
use HTML::Canvas;
use HTML::Canvas::To::Cairo;
# create a 128 X 128 point PDF
my Cairo::Surface::PDF $surface .= create("examples/read-me-example.pdf", 128, 128);

# create a PDF with two pages
# use a common cache for objects shared between pages such as
# fonts and images. This reduces both processing times and PDF file sizes.
my HTML::Canvas::To::Cairo::Cache $cache .= new;

for 1..2 -> $page {
    my HTML::Canvas $canvas .= new: :$surface, :$cache;
    $canvas.context: {
        .font = "10pt times-roman bold";
        .fillStyle = "blue";
        .strokeStyle = "red";
        .save; {
            .fillStyle = "rgba(1.0, 0.2, 0.2, 0.25)";
            .rect(15, 20, 50, 50);
            .fill;
            .stroke;
        }; .restore;
        .fillText("Page $page/2", 12, 12);
    };
    $surface.show_page;
}

$surface.finish;

Images

The HTML::Canvas::Image class is used to upload images for inclusion in HTML documents, and/or rendering by back-ends.

use HTML::Canvas;
use HTML::Canvas::Image;

my HTML::Canvas $canvas .= new;
my @html-body;
# add the image, as a hidden DOM item
my HTML::Canvas::Image \image .= open("t/images/camelia-logo.png");
@html-body.push: HTML::Canvas.to-html: image, :style("visibility:hidden");
# draw it
$canvas.context: -> \ctx {
    ctx.drawImage(image, 10, 10  );  
};

@html-body.push: $canvas.to-html;

my $html = "<html><body>" ~ @html-body.join ~ "</body></html>";

HTML::Canvas::Image can load a variety of image formats. The built-in HTML::Canvas::To::Cairo renderer only supports PNG images, as below:

Currently supported image formats are:

Back-endPNGGIFJPEGBMP
HTML::Canvas (HTML)XXXX
HTML::Canvas::To::CairoX
HTML::Canvas::To::PDFXXX

Paths

HTML::Canvas::Path2D can be used to create a re-usable path that can be passed to calls to the fill() or stroke() methods:

use HTML::Canvas;
use HTML::Canvas::Path2D;

my HTML::Canvas $canvas .= new;

$canvas.context: -> \ctx {
    # Create path
    my HTML::Canvas::Path2D \region .= new;
    region.moveTo(30, 90);
    region.lineTo(110, 20);
    region.lineTo(240, 130);
    region.lineTo(60, 130);
    region.lineTo(190, 20);
    region.lineTo(270, 90);
    region.closePath();

    ctx.fillStyle = 'green';
    ctx.fill(region, 'evenodd');

    ctx.translate(100, 100);
    ctx.fillStyle = 'blue';
    ctx.fill(region);
}

The following methods can be used in path construction:

Font Loading

Font Resources

This module integrates with the CSS::Font::Resources module.

A list of @font-face CSS font descriptors can be passed to the canvas object to specify font sources. Fonts are resolved the same way as @font-face rules in a stylesheet.

For example:

use HTML::Canvas;
use HTML::Canvas::To::Cairo;
use CSS::Font::Descriptor;
use Cairo;

my CSS::Font::Descriptor $ugly .= new: :font-family<arial>, :src<url(resources/font/FreeMono.ttf)>;
my HTML::Canvas $canvas .= new: :font-face[$ugly], :width(650), :height(400);
$canvas<scale>(2.0, 3.0);
$canvas<font> = "30px Arial";
$canvas.fillText("Hello World",10,50);
# save canvas as PNG
my Cairo::Surface $surface = $canvas.image;
$surface.write_png: "tmp/ariel-ugly.png";

Note that supported fonts may be backend dependant.

Font System Loading

Local fonts and fonts without matching @font-face font descriptors are resolved using FontConfig. If FontConfig fails to find a matching font, HTML::Canvas falls back to using a mono-spaced font (FreeMono).

Methods

The methods below implement the majority of the W3C HTML Canvas 2D Context API.

Setters/Getters

lineWidth

has Numeric $.lineWidth = 1.0;

globalAlpha

has Numeric $.globalAlpha = 1.0;

lineCap

subset LineCap of Str where 'butt'|'round'|'square';
has LineCap $.lineCap = 'butt';

lineJoin

subset LineJoin of Str where 'bevel'|'round'|'miter';
has LineJoin $.lineJoin = 'bevel';

font

has Str $.font = '10pt times-roman';

textBaseline

subset Baseline of Str where 'alphabetic'|'top'|'hanging'|'middle'|'ideographic'|'bottom';
has Baseline $.textBaseline = 'alphabetic';

textAlign

subset TextAlignment of Str where 'start'|'end'|'left'|'right'|'center';
has TextAlignment $.textAlign = 'start';

direction

subset TextDirection of Str where 'ltr'|'rtl';
has TextDirection $.direction = 'ltr';

fillStyle

subset ColorSpec where Str|HTML::Canvas::Gradient|HTML::Canvas::Pattern;
has ColorSpec $.fillStyle is rw = 'black';

strokeStyle

has ColorSpec $.strokeStyle is rw = 'black';

setLineDash/getLineDash/lineDash

 has Numeric @.lineDash;

lineDashOffset

  has Numeric $.lineDashOffset = 0.0;

Graphics State

save()

restore()

scale(Numeric $x, Numeric $y)

rotate(Numeric $rad)

translate(Numeric $x, Numeric $y)

transform(Numeric \a, Numeric \b, Numeric \c, Numeric \d, Numeric \e, Numeric \f)

setTransform(Numeric \a, Numeric \b, Numeric \c, Numeric \d, Numeric \e, Numeric \f)

Painting Methods

clearRect(Numeric $x, Numeric $y, Numeric $w, Numeric $h)

fillRect(Numeric $x, Numeric $y, Numeric $w, Numeric $h)

strokeRect(Numeric $x, Numeric $y, Numeric $w, Numeric $h)

beginPath()

fill(FillRule $rule?) or fill(HTML::Canvas::Path2D $path, FillRule $rule?)

stroke(HTML::Canvas::Path2D $path?)

clip()

fillText(Str $text, Numeric $x, Numeric $y, Numeric $max-width?)

strokeText(Str $text, Numeric $x, Numeric $y, Numeric $max-width?)

measureText(Str $text)

Path Methods

closePath()

moveTo(Numeric \x, Numeric \y)

lineTo(Numeric \x, Numeric \y)

quadraticCurveTo(Numeric \cp1x, Numeric \cp1y, Numeric \x, Numeric \y)

bezierCurveTo(Numeric \cp1x, Numeric \cp1y, Numeric \cp2x, Numeric \cp2y, Numeric \x, Numeric \y)

rect(Numeric $x, Numeric $y, Numeric $w, Numeric $h)

arc(Numeric $x, Numeric $y, Numeric $radius, Numeric $startAngle, Numeric $endAngle, Bool $counterClockwise?)

Images Patterns and Gradients

drawImage:

multi method drawImage( $image, Numeric \sx, Numeric \sy, Numeric \sw, Numeric \sh, Numeric \dx, Numeric \dy, Numeric \dw, Numeric \dh);
multi method drawImage(CanvasOrXObject $image, Numeric $dx, Numeric $dy, Numeric $dw?, Numeric $dh?)

createLinearGradient(Numeric $x0, Numeric $y0, Numeric $x1, Numeric $y1)

createRadialGradient(Numeric $x0, Numeric $y0, Numeric $r0, Numeric $x1, Numeric $y1, Numeric:D $r1)

createPattern($image, HTML::Canvas::Pattern::Repetition $repetition = 'repeat')

Example:

use HTML::Canvas;
use HTML::Canvas::Image;

my HTML::Canvas \ctx .= new;
my @html-body;

## Images ##

my HTML::Canvas::Image \image .= open("t/images/crosshair-100x100.jpg");

# save to HTML
@html-body.push: HTML::Canvas.to-html: image, :style("visibility:hidden");
# draw on the canvas
ctx.drawImage(image,  20, 10,  50, 50);

## Patterns ##

my \pat = ctx.createPattern(image,'repeat');
ctx.fillStyle = pat;
ctx.translate(10,50);
ctx.fillRect(10,10,150,100);

## Gradients

with ctx.createRadialGradient(75,50,5,90,60,100) -> $grd {
    $grd.addColorStop(0,"red");
    $grd.addColorStop(0.5,"white");
    $grd.addColorStop(1,"blue");
    ctx.fillStyle = $grd;
    ctx.translate(10,200);
    ctx.fillRect(10, 10, 150, 100);
}

say ctx.js;

Image Data

Currently support for getImageData and putImageData (3 argument format) only.

getImageData(Numeric sx, Numeric sy, Numeric sw, Numeric sh)

putImageData(image-data, Numeric dx, Numeric dy)

Additional Rendering Backends